Ludira turns a described set of board-game rules into a playable,
rules-enforced prototype you can change mid-playtest.
Creators pay. Players don't.
Pricing for designers. Playtesters stay free.
Ludira charges the person creating and iterating the game, not the people helping them
playtest it. Every tier — including Free — runs the same rules engine, the same real-time
multiplayer sync, and the same live hot-reload rule editing. Credits only meter the AI work
that costs real money to run: rules generation, planning chat, and AI-generated art.
Two honest caveats up front. (1) Real-money checkout isn't live yet. Paddle
billing is still being connected — we're running against Paddle's sandbox for now, so the paid
buttons below are intentionally disabled and nothing can charge a real card. These are the
real, decided prices and credit limits, not placeholders, and paid tiers ship with the open
beta. (2) AI-generated art, planning-chat, and uploaded-art auto-crop aren't built
yet. The credits that meter AI art and planning-chat, the per-tier art amounts
below, and the free "upload your own art and auto-crop it" feature all describe how things
will work once those ship — treat them as coming soon, not available today. What is
live today is AI rules generation (free to try once, then metered by credits on a signed-in
account) and the full playtesting engine: real-time multiplayer sync and live hot-reload rule
editing.